Full screen, window or tab
Capture a whole monitor, a single app, or one browser tab. On a multi-monitor setup you choose which display goes into the recording.
Record your screen, a single window or one browser tab — with your webcam and microphone on top. Everything is captured and encoded on your own device, and the file lands in your downloads as an MP4.
01 How it works
There is nothing to install and nothing to configure. The whole recorder is a web page, and the picker you see when you press start is drawn by your browser, not by us.
Pick a source
Choose whether you want your entire screen, one application window or a single browser tab. Tab capture is the sharpest option for anything that lives on the web.
Turn on sound and camera
Switch on your microphone for narration, system audio to capture what the computer is playing, and your webcam if you want a talking-head bubble in the corner.
Press record
A three-second countdown gives you time to get to the right window. Pause whenever you need to, then resume — the pause never shows up in the finished file.
Download the MP4
Press stop and the file is written on the spot. Save it, drop it into an editor, or send it wherever it needs to go. Nothing was uploaded at any point.
The browser's own sharing bar stays visible for as long as you are capturing, and stopping the share there also stops the recording and saves what you have.
02 What it captures
Most free screen recorders give you a silent video of a screen. This one records the three things a usable clip actually needs, at the same time, in one file.
Full screen, window or tab
Capture a whole monitor, a single app, or one browser tab. On a multi-monitor setup you choose which display goes into the recording.
Microphone narration
Your voice is recorded alongside the picture with echo cancellation and noise suppression switched on, so a laptop mic sounds acceptable without a headset.
System audio
Capture what the computer is playing — a video, a call, a game — and it is mixed with your narration into a single audio track.
Webcam bubble
Your camera is composited into the bottom corner as a circular overlay, burned into the video itself so it survives any editor you open it in.
Up to 1440p at 60 fps
Pick 720p for something you will email, 1080p for almost everything, and 1440p at 60 fps when you are recording gameplay or fast motion.
Pause and resume
Stop mid-sentence, collect your thoughts, and carry on. The pause is cut out of the timeline instead of being recorded as dead air.
03 The format problem
This is the part almost every browser-based recorder gets wrong, and it is the reason people end up with a file nothing will open.
Browsers do not agree on video formats. Left to its own devices, Chrome hands you a WebM file, Firefox hands you a different WebM file, and only Safari produces an MP4. WebM is a perfectly good format, but it is the wrong one to be given by surprise: Windows Photos may refuse it, iMovie and older Premiere versions will not import it, and uploading it to a phone or to a client is an argument waiting to happen.
The usual fix is to convert the file afterwards with ffmpeg.wasm, which means downloading roughly thirty megabytes of WebAssembly before anything can be converted, and then waiting while your laptop transcodes the whole recording a second time.
We do it differently. Where the browser can write MP4 itself, we let it — nothing is re-encoded and the file is finished the instant you press stop. Everywhere else we encode with WebCodecs, using the same hardware H.264 encoder your machine already uses for video calls, and mux the result into an MP4 container in the page. No thirty-megabyte download, no second transcode, no server.
The result is an ordinary H.264 MP4 with AAC audio: the format that plays on a fifteen-year-old TV, imports into every editor ever written, and uploads to YouTube, Slack, WhatsApp and Google Drive without a conversion step.
| Typical browser recorder | screen-record.app | |
|---|---|---|
| File you receive | WebM in Chrome and Firefox | MP4 everywhere it is possible |
| Video codec | VP8 or VP9 | H.264 (AVC) |
| Audio codec | Opus | AAC-LC |
| Extra download to convert | ~30 MB of ffmpeg.wasm | None |
| Second transcode after recording | Yes, full length | No |
| Opens in iMovie, Premiere, Photos | Often not | Yes |
Firefox does not yet offer either MP4 recording or an H.264 encoder to web pages. There you will get a WebM file, and the recorder tells you so before you download it rather than after.
04 Where your recording goes
This is worth being precise about, because "private" is a word every recording tool uses and almost none of them mean literally.
Your screen, your microphone and your camera are captured by browser APIs that hand the data to the page you are on. That data goes into an encoder that also runs inside the page, and comes out as a file held in your browser's memory. The download button points at that in-memory file. At no point is there a network request carrying video, because the site is a set of static files and has no backend that could receive one.
The practical consequence is that a recording of your banking dashboard, an internal tool, a patient record or an unreleased build never becomes someone else's problem. You can even disconnect from the network before you press record — the recorder keeps working, because nothing about it needs the internet once the page has loaded.
No account
There is nothing to sign up for, so there is no profile to associate a recording with.
No upload
The file is created in your browser and stays there until you save it.
No watermark
Nothing is stamped onto your video, at any resolution or length.
No time limit
Recording length is bounded by your own disk and memory, not by a plan.
05 What people record
A screen recording is usually faster than the message you were about to type. These are the cases that come up most.
Bug reports
Show the sequence that breaks the thing. Thirty seconds of video ends a thread that email would have stretched over two days.
Tutorials and how-tos
Walk through a workflow with your voice over it. Add the webcam bubble when you want the explanation to feel like a person rather than a manual.
Product demos
Record the flow once at 1080p and send the same clean take to everyone, instead of running the same live demo eleven times.
Feedback on design work
Talk through a mockup while pointing at it. Tone of voice carries nuance that written comments flatten.
Lectures and study notes
Capture a slide deck with the lecturer's audio and keep it for revision, where permitted by your institution.
Gameplay in the browser
1440p at 60 fps with system audio and mic commentary, which is enough for clips and highlight reels.
Onboarding and handovers
Record the internal process once. It stays useful long after the person who recorded it has moved on.
Support answers
Answer the same customer question with a link to a video instead of nine numbered steps that nobody follows.
06 Compatibility
Screen capture is a browser feature, not an operating-system feature. What matters is the browser you open this page in, and whether you are on a computer at all.
Every desktop browser released in the last few years supports screen capture, so the recorder works on Windows, macOS, Linux and ChromeOS without anything to install. What differs between them is which video format the browser can write, and that is exactly the gap the encoder closes.
Phones and tablets are a different story. Neither iOS nor Android lets a web page capture the device's own screen, and no browser can work around that — it is a platform decision, not a browser limitation. Both operating systems ship their own screen recorder instead, and the guides below cover how to switch them on.
| Browser | Screen capture | System audio | File you get |
|---|---|---|---|
| Chrome (desktop) | Yes | Screen, window and tab | MP4 |
| Edge (desktop) | Yes | Screen, window and tab | MP4 |
| Opera (desktop) | Yes | Screen, window and tab | MP4 |
| Safari (macOS) | Yes | Microphone only | MP4 |
| Firefox (desktop) | Yes | Microphone only | WebM |
| Any browser on iOS | No | — | Use the built-in iOS recorder |
| Any browser on Android | No | — | Use the built-in Android recorder |
System audio capture is a Chromium feature. In Safari and Firefox you can still record your microphone, but the sound the computer is playing will not be included.
07 On a phone
If you arrived here from a phone, the recorder above will not help — and it is worth saying why rather than letting you press buttons that do nothing.
Apple has never exposed screen capture to Safari, and because every iOS browser is required to use Apple's engine underneath, Chrome and Firefox on an iPhone cannot do it either. Android takes the same position for the same security reason: a web page that could silently read the whole screen would be a phishing tool.
Both platforms solved this in the operating system instead. iOS has had a screen recorder built into Control Centre since iOS 11 — it is switched off by default, which is why so many people are convinced their iPhone does not have one. Android has an equivalent in Quick Settings on Android 11 and later. Neither costs anything, neither has a watermark, and neither needs an app.
iOS already records your screen. What it cannot do is film you at the same time — and a reaction, a commentary or a tutorial without a face in the corner is just footage. Reaction Cam is a small iPhone app that does that one job: you pick a video you already have, it films you reacting over the top, and you get a single clip back.
09 Honest comparison
A web recorder is not the right answer to every recording problem. Here is where each option genuinely wins.
| This recorder | Desktop apps (OBS, Camtasia) | Built-in (Game Bar, macOS ⇧⌘5) | |
|---|---|---|---|
| Install required | None | Yes | None |
| Cost | Free | Free to $300 | Free |
| Watermark | Never | Depends on the tool | Never |
| Webcam overlay | Yes, built in | Yes, fully configurable | No |
| System audio | Chromium browsers | Yes | Windows yes, macOS needs an extension |
| Works on a locked-down work laptop | Yes | Usually blocked | Yes |
| Multi-source scenes and live streaming | No | Yes | No |
| Built-in editing and captions | No | Yes | No |
If you need scene switching, live streaming or a full editing timeline, install OBS — it is free and it is better at that. If you need a clip in the next two minutes on a machine you are not allowed to install software on, this is the faster answer.
10 Questions
Everything people ask before and after their first recording.
Yes, and in the plain sense of the word. There is no account, no trial that expires, no export limit and no paid tier that unlocks the resolution you actually wanted. The site is static files and the recording happens on your computer, so there are no per-minute costs for anyone to pass on to you.
No. Screen capture, camera access and video encoding are all built into modern browsers. Opening this page is the entire installation. That also means it works on managed work laptops where you are not allowed to install software.
No. Nothing is drawn onto your video at any resolution or length. The only thing composited onto the picture is your own webcam bubble, and only if you switch it on.
Not one we impose. The practical ceiling is your own hardware: the file is held in memory while you record, so a very long capture on a machine with little free RAM can eventually run out of room. For recordings beyond about an hour at 1080p, it is worth breaking them into parts.
No, and not as a matter of policy — as a matter of architecture. The site has no backend. Video never leaves the page it was created in, and you can verify that by opening your browser's network tab while you record, or by disconnecting from the internet before you press start. The recorder keeps working offline.
MP4 with H.264 video and AAC audio, in every browser that makes it possible. It matters because the alternative is WebM, which Windows Photos, iMovie and older versions of Premiere will refuse to open, and which many upload forms reject. MP4 is the format that simply works everywhere.
Two ways, depending on the browser. Safari and recent versions of Chrome and Edge can write MP4 directly, so we let them — nothing is re-encoded. Older Chromium versions cannot, so we encode with WebCodecs using your machine's hardware H.264 encoder and assemble the MP4 container in JavaScript. Both routes avoid the thirty-megabyte ffmpeg.wasm download and the second full transcode it requires.
In Chrome, Edge and Opera, yes — switch on system audio and choose your screen or a tab. Safari and Firefox do not offer system audio to web pages, so there you can record your microphone but not the computer's own output. On Windows, capturing a specific window's audio is less reliable than capturing a whole screen or a browser tab.
Yes. Switch on the microphone before you start. If system audio is on as well, the two are mixed into one audio track, so you do not end up with a file that has your narration on one channel and the video's sound on another.
Yes. Turn on the webcam toggle and your camera appears as a circular bubble in the bottom corner. It is composited into the video itself rather than kept as a separate layer, which means it survives being opened in any editor, but also means it cannot be moved after the fact.
Chrome, Edge, Opera, Safari and Firefox on desktop, on Windows, macOS, Linux and ChromeOS. Chrome, Edge and Opera give you the complete feature set including system audio. Safari records without system audio. Firefox records without system audio and produces WebM instead of MP4, and the recorder warns you about that before you download.
Because Apple does not expose screen capture to web pages, in Safari or in any other iOS browser — all of them are required to use Apple's engine underneath. This is a platform restriction rather than a missing feature, and no website can work around it. iOS has its own screen recorder built into Control Centre, and our iPhone guide covers switching it on.
Android has the same restriction: a web page cannot capture the device's screen. Android 11 and later include a screen recorder in Quick Settings — swipe down twice, tap Screen record, and choose whether to include audio. Chrome on an Android tablet in desktop mode still cannot do it.
Technically yes — record the screen or the tab the call is running in, with system audio on to capture the other participants. Legally and ethically, tell everyone first. Many jurisdictions require consent from all parties to record a conversation, and most workplaces have a policy that is stricter than the law.
Streaming services use DRM, which instructs the graphics stack to exclude protected video from any capture. The recording succeeds but that region comes out black. This affects every screen recorder, including desktop applications, and it is working as designed. Recording streamed films is also a copyright infringement in most countries, so this is one restriction worth leaving alone.
Wherever your browser saves downloads — usually the Downloads folder. The file is named with the date and time it was recorded, so a folder full of them stays sortable.
Roughly 30 to 60 MB per minute at 1080p30, depending on how much movement is on screen. Screen content compresses well because most of the frame is static, so a slide-based tutorial is far smaller than gameplay. Choosing 720p roughly halves it.
720p at 30 fps for anything you will email or paste into a ticket. 1080p at 30 fps for tutorials and demos, which is the right answer most of the time. 1440p at 60 fps only for gameplay or fast motion — it produces much larger files and asks a lot more of your processor.
Yes. Pause, do whatever you needed to do, then resume. The paused span is removed from the timeline, so the finished video has no dead air and no visible jump in the timecode.
No, and deliberately. This tool does one job. The MP4 it produces opens in every editor there is, so trim it in whatever you already use — CapCut, iMovie, Clipchamp, DaVinci Resolve or Premiere.
Three usual causes. The microphone toggle was off before you pressed record, and options lock once a take starts. Or you are in Safari or Firefox, which do not provide system audio to web pages. Or, in Chrome, you chose a window rather than a screen or tab — window capture does not reliably carry audio on Windows. Recording a whole screen or a single tab is the fix.
Yes, and for anything web-based it is the best option. Tab capture follows the tab rather than a screen region, so notifications, other windows and your desktop wallpaper never appear. It also gives the cleanest audio, because it captures that tab's sound specifically.
Once the page has loaded, yes. There is no request to make during a recording, so the recorder keeps working with the network switched off. That is also the simplest way to confirm for yourself that nothing is being uploaded.
The recording itself never leaves your machine, so the tool adds no exposure. The remaining risk is the file you have just created: it sits in your Downloads folder like any other video, so treat it with whatever care its contents deserve, and be aware that anything visible on screen — notifications, tabs, bookmarks — is now in the recording.
The recording ends and is saved, exactly as if you had pressed stop here. You will not lose what you had already captured.
Yes. Choose Screen, and the browser's picker lists every connected display. Pick the one you want. Each recording captures a single display, so to cover two monitors at once, choose the window or tab you actually need instead.
Because they are separate decisions and the browser treats them that way. Screen sharing is granted per recording through the picker; camera and microphone are granted per site. Declining either one only removes that input — the recording still goes ahead without it.
Recording your own screen is generally fine. What can cross a line is what is on it: recording other people's voices or video without consent, capturing copyrighted films or paid courses, or exporting company data. The tool cannot judge any of that, so the responsibility for it stays with you.